The Forest of the Huldra

2025 - Interaction Design 1

Astrid Mathilde Boberg, Signe Winters & Lovis Julia Vlieger

In collaboration with Deichman

The Forest of the Huldra — Interactive Installation

In The Forest of the Huldra, we created an interactive installation exhibited at Deichman. The project combined storytelling, physical computing, and spatial design to create a mysterious, immersive experience inspired by Nordic folklore.

The installation consisted of three interconnected elements:

  • A book with a portal — inviting visitors to “enter” another world

  • A book with a garden — a tactile, layered landscape that hinted at hidden life

  • A fog chamber box — an atmospheric space filled with mist, light, and subtle sound

All three parts were connected through interaction. When visitors touched silver elements embedded in the installation, the entire system responded: lights activated, sounds played, and the space transformed. The interaction was built using Micro Bit microcontrollers, allowing us to program responsive behaviors and synchronize the different components.

The project explored:

  • Physical interaction and sensory feedback

  • Tangible storytelling

  • Atmosphere and mystery through light, sound, and material

  • The intersection of technology and craft

This installation challenged us to think beyond screens — designing an experience that was felt physically and emotionally. It strengthened my skills in prototyping, electronics, and creating immersive, narrative-driven design.

Art by Signe Winters

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Bjerregaards gate 21

0172 Oslo

Norway